This week, EdQueries added 79 new learning activities across Life Skills, Vocational Training, and Computer Skills. Every activity is browser-based, gamified, and built for learners with autism, ADHD, Down syndrome, intellectual disability, or cerebral palsy — no app install, no setup, just open and learn.
Here is what is new, what it covers, and why it matters for your child, your students, or your centre.
What Was Added This Week
| Category | New Activities |
|---|---|
| Life Skills (ADL Levels 1, 2 & 3) | 61 games |
| Vocational — Spice Packaging | 9 games |
| NIOS Computer Skills — Email | 9 games |
| Total | 79 games |
1. Life Skills: 61 New Activities Across Three Levels
This is the headline update. Sixty-one new activities have been added to EdQueries’ three-level ADL (Activities of Daily Living) framework — covering everything from food safety and meal preparation to personal safety, directions, and workplace readiness.
These sit inside EdQueries’ ADL Skills – Personal Care & Daily Routine (Level 1), ADL Skills – Safety & Community Awareness (Level 2), and ADL Skills – Applied Independent Living (Level 3) courses.
Safe Eating & Food Safety — 22 New Interactive Activities
Consider Arjun, a 10-year-old with autism who occasionally puts non-food items in his mouth. His parents and special educator have been working on food discrimination — teaching him to reliably distinguish what is safe to eat from what is not.
EdQueries now has 22 new interactive games covering exactly this:
- Identifying edible vs. non-edible items (“Which is NOT food?”, “Can we eat plastic?”, “Is soap edible?”)
- Safe cutlery use and hygiene before eating
- What to do if food falls on the floor
- Asking an adult when unsure about an item
Each activity uses bright visuals and single-choice interactions — built for learners who respond well to visual prompts and short, clear questions. A therapist or parent can run a 10-minute session using just a browser, then note which answers the child got right independently.


Try this activity: Which is safe to eat?
How it helps in real life: Children who can reliably identify non-food items and follow basic cutlery rules are safer at mealtimes at home, in school canteens, and at community events. For children with PICA (eating non-food items) this is a direct intervention target. For children with Down syndrome or intellectual disability, these routines reduce carer supervision load over time.
Packing Bags & Organisation — 3 New Activities
Priya is 13 and has ADHD. Every school morning involves a scramble — she forgets her water bottle, packs the wrong notebook, and leaves without her pencil case. Her occupational therapist wants her to build a self-check habit before she leaves the house.
Three new activities in the Packing Bags & Organisation section teach learners to identify what goes into a bag for a given purpose, sequence the steps of packing, and check their bag against a list. The activities use drag-and-drop interactions — which are among the highest-engagement mechanics on the platform.


Try this activity: Packing Bags: Game 1
How it helps in real life: Consistent bag-packing routines reduce morning stress for the whole family. When a child builds the habit through repetitive, low-stakes practice, it transfers to real behaviour faster than verbal instruction alone.
Directions & Navigation — 5 New Activities
Knowing left from right and being able to navigate familiar routes are foundational to independent mobility. Five new activities in the Directions & Navigation section cover left/right identification, picking many items in a given direction, and finding a place on a simple map.

Try this activity: Find the Place
These activities sit alongside EdQueries’ Giving Directions cognition course, which has a new map-and-directions game added this week as well.
How it helps in real life: A young adult who can follow a simple map, understand left/right instructions, and navigate from home to a nearby shop is meaningfully more independent — and meaningfully less dependent on a carer for every trip outside the house.
Independent Meal Skills — 4 New Activities
Making a sandwich. Making an omelette. These sound simple, but for a teenager with intellectual disability or Down syndrome, a multi-step cooking task requires explicit instruction, visual sequencing, and repeated practice before it becomes reliable.
Four new activities in the Independent Meal Skills section cover:
- Sequencing the steps of making a sandwich (drag-to-order game)
- Kitchen hygiene routines
- Picture sequencing for making an omelette
- Task analysis: making an egg omelette step by step


Try this activity: Image Sequencing: Making a Sandwich
How it helps in real life: The ability to prepare a simple meal independently — even once a week — is a concrete marker of functional independence. It is also a goal that shows up repeatedly in IEPs for teenagers with Down syndrome and intellectual disability. These activities let therapists or parents use screen time purposefully toward that target.
Also New in Life Skills This Week
- Personal Safety & Body Awareness — 3 games including Good Touch / Bad Touch and protecting sense organs (Level 2 course)
- Functional Science in Daily Life — 6 games covering pressure cookers, home appliances, how to make idli, kitchen safety, and temperature (Level 3 course)
- Food & Nutrition Understanding — 3 games on food nutrients and healthy food selection
- Community Helpers & Roles — 3 games on identifying helpers by role and picture
- Friendship & Social Skills — 5 games on friendship vocabulary, matching, and interactive social scenarios (Social Skills course)
- Work Readiness & Vocational Skills — 2 games on getting ready for work and good workplace behaviour
- Road & Public Safety — 1 game on traffic signs
- Shopping Skills — 1 new listening game on paying by cash (Shopping course)

2. Vocational Training: Spice Packaging — A Full Production Workflow, Now Live
EdQueries’ vocational library has always been its most distinctive offering — and the most requested. Special schools, NGOs, and vocational training centres for young adults with disabilities regularly ask for structured, gamified content they can use in work-skills sessions.
The Spice Packaging course is now live with 9 games across the full production workflow: Spice Packaging course.
What the Spice Packaging Course Covers
Imagine Ravi, 19, who has a mild intellectual disability and attends a vocational training centre. His trainer wants to build his skills toward supervised employment in a food packaging unit — a realistic, achievable goal for many young adults in this situation. Here is what the new course gives him:
- Weighing — Steps of weighing, sequenced interactively (Steps of Weighing game)
- Filling — Two activities: filling a packet and arranging the filling steps in order (Fill the Packet)
- Labelling — A spice colour memory game and three Label Reading Hotspot Challenge activities (Label Reading Hotspot Challenge)
- Safety — A Safety Gear Dress-Up Game where the learner selects the right PPE for the task (Safety Gear Dress-Up Game)
- Quality Control — A drag-and-sort game where the learner sorts packets into ACCEPT or REJECT bins (Sort: Accept or Reject)
Every activity in this course maps directly to a real job function. A trainer running a pre-vocational session can use the Quality Control game as an introduction to the concept, then transition to a hands-on task with actual packets — the digital and practical phases reinforce each other.


How It Helps in Real Life
Vocational training for young adults with special needs in India remains critically underfunded — a gap recognised under the RPwD Act 2016, which mandates vocational training as a right for persons with disabilities. Many NGOs and training centres work with minimal structured curriculum. A course like this — gamified, browser-based, free of copyright or printing costs — gives a trainer something they can run on a shared tablet, project on a screen, or assign as individual practice before a session.
The Quality Control game builds attention to detail and binary decision-making — two skills that are directly transferable to supervised employment in packaging, sorting, or assembly roles.
For schools and NGOs evaluating platforms for young adults, see our post on how NGOs and disability trusts use EdQueries for vocational outcomes.
3. NIOS OBE B Computer Skills: Email & Digital Communication — 9 New Activities
Nine new games have been added to the Mail on Computer section of the NIOS OBE B Level — Basic Computer Skills course.
This is curriculum-aligned content for learners following the NIOS Open Basic Education programme — many of whom are students with special needs in NIOS-affiliated schools or home-based learners.
What the Email Section Now Covers
- Old vs. new communication: matching postal mail to email equivalents
- Identifying items needed to send an email
- Recognising email providers (Guess the email company — 3 levels)
- Selecting email apps from a set of icons
- Email format puzzles — understanding what goes in To, Subject, Body
- Sequencing the steps to send an email (Sequence game: Steps to send an Email)
The sequencing game is particularly practical — learners drag the steps of composing and sending an email into the correct order. For a student with Down syndrome or a mild learning disability who is beginning to use email independently, this kind of structured, gamified practice is far more engaging than a textbook walkthrough.

How It Helps in Real Life
Basic email skills are now a functional literacy requirement — for job applications, communicating with doctors or government offices, and participating in online learning. For NIOS learners with special needs, building this skill through gamified repetition rather than rote instruction makes the difference between it sticking and it not sticking.
Why This Update Matters for Special Schools and Therapy Centres
EdQueries now has more than 7,100 learning games — and updates like this one are what keep the platform practically useful, not just impressively large.
Life Skills content is the most-requested category by special schools and therapy centres. It is what parents ask about when they first discover the platform. It is what occupational therapists reach for when planning home practice. And it is what IEP goal banks most frequently target for teenagers and young adults with intellectual disability, Down syndrome, and autism.
This update adds 61 new life skills activities, a complete vocational course, and 9 curriculum-aligned computer skills games — all in one week.
For more on why gamified learning works for these learners specifically, read: Why Gamified Learning Works for Special Needs Children: The Neuroscience, the Evidence, and the Practice
For practical guidance on setting goals around life skills and independence, read: Rethinking Special Needs: From Labels to Strengths — A Parent’s Guide to Life Skills, Independence, and Small Wins
For schools and institutions evaluating EdQueries, see: Why Special Schools Are Replacing Worksheets with EdQueries
Try It Today
Every activity listed in this post is live and accessible right now at edqueries.learningscholar.com. You do not need to install anything. Open it in a browser, select a course, and start.
🧒 For Parents
Browse the Life Skills Level 1 or Level 2 courses and pick three activities that match your child’s current IEP goals. Run them during a 15-minute session this week and note which activities your child engages with most.
🏫 For Schools & Therapy Centres
The Spice Packaging and Applied Independent Living (Level 3) courses are ready to use in pre-vocational and transition planning sessions today. Contact us at edqueries.com/for-schools for institutional access.
See the full list of EdQueries courses: Most Popular Courses on EdQueries in 2026
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