SEO Title: What’s New on EdQueries – April 2026: 238+ New Games for Life Skills, Vocational Training & More
Meta Description: EdQueries added 238+ new interactive learning games in April 2026 — covering ADL life skills, vocational courses in retail, paper bag making & spice packaging, cognition, NIOS computer skills, and social communication. Built for children and young adults with autism, ADHD, Down syndrome, cerebral palsy, and intellectual disability.
What’s New on EdQueries – April 2026: Life Skills, Vocational Training & More
April was one of the biggest content months in EdQueries history. We added 238+ new interactive learning games across life skills, vocational training, cognition, communication, and NIOS — all built for learners with autism, ADHD, Down syndrome, cerebral palsy, dyslexia, and intellectual disability.
Every game on EdQueries runs directly in the browser — no app to download, no setup headache. Whether you’re a parent practising routines at home, a special educator planning IEP goals, or a therapy centre delivering structured sessions, these games slot right into your existing workflow.
Here’s a full breakdown of what went live this month.
🧼 Life Skills – ADL Skills: Personal Care & Daily Routine (Level 1)
Course: ADL Skills – Personal Care & Daily Routine (Level 1)
This is the largest addition of the month. Over 77 new games were added to our foundational ADL course, making it one of the most comprehensive personal care curricula on the platform.
Personal Hygiene & Body Care
New games include drag-and-drop activities matching hygiene items to actions, memory games, hotspot-style “identify the item” challenges, and True/False questions on cleanliness. Sample games:
- Hygiene Items & Actions: Game 1 & 2 — drag correct hygiene items to match their use
- Drag-and-Drop – “What Do We Use?” — tap and match tools to hygiene tasks
- Hygiene: Memory Game — flip cards to match hygiene pairs (great for ADHD learners who respond well to quick-reward games)
- Cleanliness: True or False — simple binary choices to build conceptual understanding
These games are ideal for learners working on IEP goals around personal hygiene independence.
Mouth Care & Brushing Skills
- Mouth Care: Game 1 — identify tools used for oral hygiene
- Brushing Teeth: Image Sequencing Game 2 — arrange steps of brushing in the correct order
- Task Analysis: Games 1 & 2 — break down brushing into small, sequenced steps, perfect for learners who need task decomposition

Bathing, Toileting & Self-Care
- Image Sequencing: Taking a Bath — arrange bath steps in order
- Using the Toilet — step-by-step structured guidance

Clothing & Dressing Skills
Three new dressing skills games and three “Select the Correct Choice” games test understanding of what to wear and how to wear it. The Fasteners section (Buttons, Zippers & Hooks) adds 3 games specifically targeting fine motor–linked dressing challenges — highly relevant for learners with cerebral palsy or low muscle tone.
Weather-Appropriate Choices
Six new games (3 identifying weather-appropriate clothing, 3 selecting the correct choice based on weather scenario) help learners generalise dressing skills to real-world conditions.

Safe Eating & Food Safety
A rich set of ~20 new hotspot and MCQ games covering:
- Edible vs non-edible item identification (“Can we eat plastic?” / “Is soap edible?”)
- Safe use of cutlery (“What should you NOT do with cutlery?”)
- Hygiene before eating (“What should you do before eating?”)
These are particularly valuable for learners with pica risk or those building independent meal safety routines.
Grooming Skills & Packing Bags
- Grooming (SCORM), Grooming Skills, Match Words and Pictures, Fill in the Blanks — four games covering grooming concepts and vocabulary
- Packing Bags: Games 1, 2, 3 — sequence and organise items into a school or work bag

Understanding Time & Schedules
- Daily Routine (SCORM) — foundational scheduling and time awareness game, reinforcing predictable structure for learners who benefit from visual schedules

🛡️ Life Skills – ADL Skills: Safety & Community Awareness (Level 2)
Course: ADL Skills – Safety & Community Awareness (Level 2)
Eight new games across three sections:
Road & Public Safety
- Traffic Signs — identify common road signs, building community navigation readiness
Community Helpers & Roles
- View Picture and Select the Helper, Select the Helper, Select the Person — three games identifying who to turn to in different community situations
Personal Safety & Body Awareness
- Protecting Sense Organs: True or False, Good Touch – Bad Touch, Personal Aids for the Differently-Abled — three important games covering body safety concepts appropriate for young adults in supported environments
Directions and Navigation
- Left and Right, Left and Right Hand, Left and Right: Pick Many, Find the Place, Exercise — five games building spatial orientation, linking directly to the Giving Directions cognition course

🍽️ Life Skills – ADL Skills: Applied Independent Living (Level 3)
Course: ADL Skills – Applied Independent Living (Level 3)
Twelve new games targeting young adults building toward greater independence:
Food & Nutrition Understanding
- Fill in the Blanks: Food Nutrients, Select the Correct Food, Food: Select the Correct Picture — three games on healthy eating concepts
Functional Science in Daily Life
- Pressure Cooker: True or False, Home Appliances, Listen and Learn: Idli, How to Make Idli, Medicines in the Kitchen, Select the Temperature — practical science in kitchen and home contexts
Independent Meal Skills
- Image Sequencing: Making a Sandwich, Hygiene in the Kitchen, Picture Sequence: Omelette, Task Analysis: Making Egg Omelette — four games that build toward independent meal preparation, step by step
Work Readiness & Vocational Skills
- Getting Ready for Work, Good Behaviour in the Workplace — two games connecting ADL learning to vocational readiness, bridging into our Retail Support Associate and Paper Bag Making vocational courses

🛒 Life Skills – Shopping
Course: Shopping
- Listen and Learn: Shopping by Paying Cash — an audio-based learning game introducing the concept of cash transactions in a real-world shopping context. Connects well with the money-handling games in the Retail Vocational course.
🤝 Life Skills – Social Skills: Emotional Understanding & Interaction
Course: Social Skills – Emotional Understanding & Interaction
Five new games in the Friendship section:
- Friends: Listen & Learn — audio-led introduction to friendship concepts
- Friends: Drag the Label — drag labels describing friend behaviours to pictures
- Friends: Match Words with Pictures — vocabulary matching around friendship
- Social Skill Game 1 & 2 — scenario-based choices about appropriate social responses
These games are especially useful for social skills groups and therapy sessions targeting peer interaction for learners with autism and ADHD.

📦 Vocational – Paper Bag Making (Level 1)
Course: Paper Bag Making – Vocational Skill Track (Level 1)
Our paper bag making vocational course received a major content expansion with 46 new games spanning six sections — making it one of the most game-rich vocational courses on the platform.
This course prepares young adults for real employment in packaging units, small enterprises, and supported workplaces.
Introduction and Tools
Games include identifying tools, understanding where paper bags are used (video + hotspot games), and safe workplace behaviour — Work Safely: Game 1 & 2 teach learners what to do and not do before starting work.
Measurement and Size
Listen and Learn: Measurement, measuring length games (5 levels of difficulty), Re-arrange According to Length, Chooses the Paper Bag of the Right Size, Which Tool is Used to Measure Paper?, Arrange the Bags from Smallest to Largest — this section builds functional numeracy that transfers directly to production settings.
Folding and Gluing Process
Steps to Make a Paper Bag, Arrange the Steps to Make a Paper Bag, Apply Glue on the Correct Area, Click Where Glue Should Be Applied, What Should You Do After Applying Glue?, Arrange the Steps in the Correct Order — sequencing and hotspot games make abstract production steps visual and interactive.
Strength and Finishing
Select the Stronger Bag (3 games), Which Bag is Stronger?, Drag and Drop PASS or REJECT — introducing quality judgement in a structured, game-based way.
Productivity Workflow
- Drag and Drop the Tools on the Table — workspace setup before starting work
- Count Finished Bags: Games 1–5 — functional counting in a production context
Quality Control
- Identifies the Defects, Checks Glue Joints and Load Readiness — two games that teach self-monitoring and quality checking, critical soft skills for supported employment
🏪 Vocational – Retail Support Associate (Level 1)
Course: Retail Support Associate – Level 1
The single largest vocational addition this month: 55+ new games across eight sections, turning this into a full pre-employment curriculum for young adults targeting retail jobs.
Store Sections & Categories
Games cover identifying grocery, billing, and toiletries sections; product-category matching (5 levels); shelf arrangement; spotting expired or misplaced items; identifying overstock and missing items; and locating MRP and barcodes on product packaging. The Find the Expired Product and Spot the Expired Product games are particularly high-value for learners building product safety awareness.
Identify Currency & Money
Identify money denominations, sort coins/notes, read MRP, compare prices (Select the Cheapest / Costliest Item), and practise payment by card (Listen and Learn: Payment by Card).
Simple Retail Shopping
Shopping games from addition up to 10 → up to Rs. 20 → up to Rs. 100 → Rs. 100/200/500 denominations — a scaffolded progression of real-world maths in a shop context. Pairs naturally with the Shopping course.
Inventory Basics
- More or Less Game, Counting Games 1 & 2, Count the Blocks 1–100, Expiry Date — practical numeracy and product management skills
Workplace Time and Discipline
Clock reading games from hours → half hours → 15 minutes → 45 minutes, Set the Time, Listen and Select the Digital Clock, Listen and Learn: Digital Clock — reading time is a critical workplace readiness skill.
Billing
- Get the Change, Read the Bill, When Should Cash Be Counted?, What Should Cashier Do Next?, Cash Drawer Check — full billing workflow from reading a receipt to returning change
Customer Interaction & Workplace Behaviour
- “Help the Customer” Store Simulation — a scenario-based simulation game where learners practise customer service responses
- End-of-Day Store Closing, Open the Store Sequencing, Stock Shelves, Steps for Opening the Store, Store Closure Steps 1 & 2, Super Market — end-to-end store operations in a gamified format
🌶️ Vocational – Spice Packaging
Course: Spice Packaging
A brand-new vocational course — 17 new games across six sections, preparing learners for roles in food packaging units.
Identification
Listen and Learn Spices, Drag-and-Drop – Match Picture to Word, Learn the Spices: Games 1 & 2, Match the Tools, Select the Correct Choice — six games building spice identification vocabulary and tool familiarity.
Sorting, Weighing & Filling
- Drag-and-Drop – Match Picture to Word, Tap the Correct Spice — sorting games
- Which Weight is Correct for a Small Packet?, Match the Packet with the Correct Weight, Steps of Weighing — measurement in a packaging context
- Fill the Packet, Arrange the Filling Steps — sequencing the filling process
Labelling, Safety & Quality Control
- Spice Color Memory Game, Label Reading Hotspot Challenge: Games 1, 2 & 3 — label identification
- Safety Gear Dress-Up Game — learners dress a character in correct safety equipment before starting work
- Sort Packets into ACCEPT or REJECT Bins — quality control decision-making
🧠 Cognition – Giving Directions
Course: Giving Directions
- Map and Directions: Game 1 & 2 — interpret simple maps and follow directional instructions
- Campus Navigator: Game 1 — navigate a campus-style map to find destinations
These games build spatial reasoning and functional navigation skills, supporting community independence goals. They connect directly with the Directions and Navigation section in the Level 2 ADL Safety course.
💬 Communication – Social Communication
Course: Social Communication
- EdQ AI Communication — a new SCORM activity in the Introduction section, marking EdQueries’ first step toward AI-supported communication practice on the platform.
📖 Foundational Literacy – English Vocabulary 2
Course: English Vocabulary 2
- Sort It Out — a categorisation game where learners group vocabulary items by their conceptual category, building classification thinking alongside word knowledge.
💻 NIOS – Basic Computer Skills (OBE B Level)
Course: NIOS OBE B Level – Basic Computer Skills
Nine new games in the Mail on Computer section — a complete, game-based module on email literacy:
- Match the Following: Old vs New — understand how email replaces traditional post
- Items Used to Send an Email — identify components of email sending
- Guess the Email Company: Games 1, 2 & 3 — recognise email service logos (Gmail, Yahoo, Outlook)
- Select the Email Apps — distinguish email apps from other apps
- Email Format Puzzle: Games 1 & 2 — arrange the components of an email in the correct format
- Sequence Game: Steps to Send an E-mail — put the steps of composing and sending an email in the right order
This module supports NIOS learners working toward digital literacy benchmarks and is particularly valuable for young adults preparing for employment contexts where email is used.
📊 April 2026 at a Glance
| Category | Course(s) | New Games |
|---|---|---|
| Life Skills – ADL | Personal Care (Level 1), Safety (Level 2), Applied Living (Level 3) | ~97 |
| Life Skills – Other | Shopping, Social Skills | 6 |
| Vocational | Paper Bag Making, Retail Support Associate, Spice Packaging | ~118 |
| Cognition | Giving Directions | 3 |
| Communication | Social Communication | 1 |
| Foundational Literacy | English Vocabulary 2 | 1 |
| NIOS | Basic Computer Skills | 9 |
| Learning Snapshots | English, EVS, Cognition | 3 |
| Total | ~238 |
How These Games Help in Real Life
For parents: The ADL Level 1 games — from brushing teeth sequences to safe eating hotspots — are designed to be practised at home alongside the real activity. A child who plays the Hygiene: Memory Game three times before bath time is reinforcing the same vocabulary and routine their therapist is working on.
For special educators: The vocational games in Retail and Spice Packaging are structured as task analyses — exactly the format used in IEPs. Games like Steps of Weighing or Arrange the Filling Steps mirror the task analysis sheets educators already use, making them a natural digital extension of classroom instruction.
For therapy centres: The Social Skills games, Safety awareness games, and Communication module provide structured, trackable content for social skills groups and pre-vocational sessions. The SCORM and H5P format means completion and scores are automatically recorded if your centre uses Moodle or an LMS.
Try These Courses on EdQueries
All games listed in this article are live on the EdQueries platform. Access them through the courses linked above, or explore the full library.
👉 Start exploring EdQueries — browser-based, no app required.
For institutional access, bulk licensing, or Moodle integration, visit our For Schools page or For Professionals page.
EdQueries publishes new interactive learning games every month for learners with autism, ADHD, Down syndrome, cerebral palsy, dyslexia, and intellectual disability. Subscribe to our updates to be notified when new content goes live.
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