A learner can pass every academic assessment on the calendar and still struggle with the thing that shapes their day the most: understanding a social situation, recognising an emotion, or knowing which response fits which moment. These are communication goals, not academic ones — and they’re often the hardest to write measurable IEP objectives for, because progress doesn’t show up on a test.
It shows up in whether a learner can navigate a classroom, a family gathering, or a first job interaction with less friction.
Contact Us on WhatsApp to Set Up an Account
Two skills that are hard to teach and easy to overlook
Social communication instruction tends to split into two threads that reinforce each other:
- Social Stories and social rules — explicit, narrated scenarios that tell a learner what’s expected in a given situation, before they’re expected to navigate it independently
- Emotion recognition — the ability to identify what someone else (or the learner themselves) is feeling, as a precursor to responding appropriately
Both are foundational to social-emotional learning, and both are areas where scaffolding and repetition matter more than a single explanation ever could.
What’s already live on the platform
EdQueries has a structured sequence for both threads:
- Acceptable Behaviour — a 10-game Social Stories series, walking through expected conduct across situations, plus a companion story, “I Can Be Kind”
- Social Rules games — including “The Golden Words” and “Good Manners,” reinforcing the specific phrases and conduct that make social interactions smoother
- Identify the Emotions — a multi-game series under Life Skills, giving learners repeated, varied practice recognising emotional expressions rather than a single static worksheet
- Receptive and Listening Communication games — following directions, comprehending a spoken passage, identifying a main topic, and listening to a conversation to select the correct response — building the listening-comprehension layer that social communication depends on
None of this uses timers, punitive feedback, or comparison between learners. A learner works through a Social Story or an emotion-recognition game at their own pace, exactly as they would with any other EdQueries activity.
Why this belongs in a structured curriculum, not an add-on
Social communication is frequently treated as something that happens informally — modelled by an educator in the moment, rather than taught as a discrete, practiced skill. That works for some learners. For many learners with autism or communication delays, it doesn’t, because the informal version assumes an intuitive read of social cues that hasn’t developed yet.
Structuring social rules and emotion recognition as explicit, repeatable practice — the same way phonics or number sense is structured — gives educators something concrete to teach, track, and revisit.
Where this connects next
This Communication-domain content is also the foundation we’re building on for our upcoming AAC (Augmentative and Alternative Communication) games, planned as a horizontal layer across the platform for non-verbal and minimally verbal learners. Strengthening the social-rules and emotion-recognition base now sets up that expansion well.
Practical starting points for your classroom
- Use the Acceptable Behaviour series as a lead-in to a real classroom or playground scenario the same week
- Pair an emotion-recognition game with a check-in routine, so identifying an emotion on-screen connects to naming one in the moment
- Use Social Rules games in small groups, with learners taking turns and discussing the “why” behind each rule
Start Structured Social Communication Practice
Browse the Full Course Catalogue
Discover more from EdQueries E-Learning
Subscribe to get the latest posts sent to your email.

