Vocabulary in context
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What, who, where, which and why questions are covered in a series of educational games and interactive worksheets in this course. Students will understand the meaning of such questions and how to answer them after completing this e-learning course. The games are suitable for all students. The educational games and activities have also been made considering
In this course, students learn how to arrange words in alphabetical order. The course begins with arrangement of letters of the alphabet. The next games focus on arranging two and three letter words in alphabetical order. Post that students can try arranging larger words in alphabetical order. The games are suitable for all students. The educational
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The EdQueries Dyslexia Learning Programme is a structured, gamified learning pathway designed to help learners with dyslexia build strong foundations in reading, phonological awareness, spelling, and typing fluency. Through highly visual, low-stress, interactive games, students learn to recognize sounds, decode words, and connect letters to meaning in a way that is intuitive and engaging. This
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‘Remember and type’ ,’Drag the spelling’ and ‘Find the words’ are some of the educational games available in this 2nd course on spellings which covers four different sets of spellings. The games are suitable for all students. The educational games and activities have also been made considering the needs of students with Intellectual disabilities, Autism, Cerebral
Introduction to Nouns, common nouns and proper nouns are topics covered in this course. With educational games like ‘drag the nouns’ and ‘sort the pictures’ this course has various games and interactive worksheets to make online learning fun. The games are suitable for all students. The educational games and activities have also been made considering the
‘Adjectives’ and ‘Adjectives in sentences’ are the topics in this E-learning course of English grammar. With various educational games and interactive worksheets related to adjectives, this course makes learning adjectives, fun. The games are suitable for all students. The educational games and activities have also been made considering the needs of students with Intellectual disabilities, Autism,