Vocabulary in context
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The EdQueries Dyslexia Learning Programme is a structured, gamified learning pathway designed to help learners with dyslexia build strong foundations in reading, phonological awareness, spelling, and typing fluency. Through highly visual, low-stress, interactive games, students learn to recognize sounds, decode words, and connect letters to meaning in a way that is intuitive and engaging. This
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What, who, where, which and why questions are covered in a series of educational games and interactive worksheets in this course. Students will understand the meaning of such questions and how to answer them after completing this e-learning course. The games are suitable for all students. The educational games and activities have also been made considering
In this course, students learn how to arrange words in alphabetical order. The course begins with arrangement of letters of the alphabet. The next games focus on arranging two and three letter words in alphabetical order. Post that students can try arranging larger words in alphabetical order. The games are suitable for all students. The educational
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🌟 Course Title: English Vocabulary 4 Recommended Level: Grade 1 and 2 | Also suitable for NIOS OBE A Level (Foundational Learners) 📘 Course Overview “English Vocabulary 4” continues the theme of life-based learning with vocabulary focused on helpers and uniforms, tools, and vehicles. This course uses audio-supported learning, errorless games, and categorisation tasks to help children recognise real-world objects they encounter in their surroundings.
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This E-learning course of English grammar has various games related to conjunctions. There are drag and drop games which focus on the topic of conjunctions. The games are suitable for all students. The educational games and activities have also been made considering the needs of students with Intellectual disabilities, Autism, Cerebral Palsy, Down’s Syndrome, Dyslexia, other
Punctuation and Capitalisation are the topics covered in this course using various educational game and interactive worksheets. The games are suitable for all students. The educational games and activities have also been made considering the needs of students with Intellectual disabilities, Autism, Cerebral Palsy, Down’s Syndrome, Dyslexia, other Learning disabilities and various other Special Education
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